What's New
Latest updates & features
October 2026

Roster Roulette
Seven spins, pure luck. Pull for a school, spin its wheel, and whoever it lands on joins your seven. Land on the coach and he signs too. Then name your ace, set your gameplan and play the day's tournament. Give it a few spins below.
- SSetter
- SpikerOH or OPP
- SpikerOH or OPP
- MBMiddle
- MBMiddle
- SpikerOH or OPP
- LILibero
- CoachAny wheel
OPP
S
OH
MB
S
LI
OH
OH
OH
MB
MB
MB
CoachEvery team you face is a real squad: the sevens players built yesterday. Sign up, finish your run, and tomorrow your squad could be in the field, with every player that day trying to knock it out. The squads that went furthest start as seeds, waiting in the knockouts. Day one's field is schools rather than squads, since nobody has played yet. From day two, it is yours.
Sign up to be pickedSeptember 2026

School supporters
Every banner flown is now counted on the new Schools leaderboard. Inarizaki and Fukurōdani are tied for first. Your school needs you: sign up with your email and fly its banner to help your team climb. Every fan counts once, so every new supporter moves the board.
The daily "Which team is the best?" vote has been retired. School banners replace it: every registered player flies one banner, so each fan counts once and the Schools leaderboard is the real count.
Taketora Yamamoto was born on February 22, 1995, not 1996. S/o to Ryan for spotting it.

Augments now go on top of the stat cap instead of being cut back by it, so Quick Setter finally helps setters who already set well. Check out the changelog inside Deck Builder for the details. S/o to King Kotaro for their thoughts and refinement suggestions.

Coaches have come to Dream Team as well. Each day you are dealt three coaches from the series, and picking one is the first step of building your team. Each coach brings his school's style to your seven.
Seventeen more synergies, which takes Rumble and Dream Team to 54. Old teammates, rival captains, first years and a few rivalries that turned into respect. Check the list below to see who pairs with who.
A round of small polish across Dream Team's screens, so everything reads a little cleaner.

Before the player draft, every school now picks a head coach. There are 16 coaches from the series for 12 schools, taken in reverse order, so the school that picks last in the first round of players gets first choice of coach. Each coach brings his school's style to your team:
Deck Builder has a new look, with the rally played out on a court, checks you can watch at your own speed, and packs that open on one screen. King of the Court is tougher the further you go, and there are new features and balance changes on top. Check out the changelog inside Deck Builder to see everything that changed.

From 1 November, only players with an account will appear on the leaderboards, so every name on the board belongs to a real, protected account. A big reason is restores: I regularly hear from players who lost their progress after clearing their browser or changing phones, and without an account there is nothing that proves a guest profile is theirs, so I usually cannot bring it back.
Picking a nickname no longer puts a guest on the leaderboard, so the name box is gone. Tap Create account instead: once your email is verified you land straight back where you were, already signed in.
Sign up with your email from the browser you usually play on and your Rally Points, streaks and history come with you straight away. Guest progress that is never claimed will be cleared some time after 1 November.
Username and PIN accounts count as guests from 1 November, the same day PIN sign in is retired. Open Settings and add your email to keep your username and everything you have earned. You will need your PIN once to prove the account is yours.

Deck Builder has had a round of updates. Check out the changelog inside Deck Builder to see everything that changed.

Another batch, and that takes Rumble and Dream Team to 37. Most of these are rivalries rather than partners: the crow and the cat, the two who met at the Spring High final, the setter who owes Hinata a toss one day. Training Arc Begins needs all three of the Tokyo camp, so it joins the handful that ask for more than a pair. Tsubakihara and Mujinazaka get one each as well.

Rumble and Dream Team go from 10 synergies to 27. Here are all the new ones. Karasuno's bench players is the first that needs four players on your seven, and a few pair up players from two different schools. Please give all these synergies love.
Cool Headed Foxes, Training Buddies, Spear and Shield and Guardian and Ace were all suggested by Toasty, and all four are in the game now. If there is a duo you think is missing, send it my way and it might end up here too.

I post lots of fun Haikyuu!! content there. Please support me with a follow as I try to grow this community. You might see your account pop up sometimes in the content! I will be making some rumble content soon.
Some players are better together. Draft every member of one onto your seven and they get a bonus. Rumble and Dream Team now show which ones you hold while you draft. I hope to see some synergies in the leaderboard!
Every finished match now has Passing, Middles and Setter tables. Here is Karasuno's passing and setting from one match against Seijoh.
A blocker can now get a hand on a swing without stuffing it. The ball is slowed down for the defence behind him, so it is easier to dig and turn into a counter attack. When it happens on the court, the blocker calls out One touch. In this rally Tsukishima gets a hand on Seijoh's swing and calls it, then Karasuno digs it up and scores. A good middle is worth a lot more than the blocks he gets credited with now.

Refined gamemode preview mode tiles for Guess the character section
This one has been driving me mad. After you finished a mode, View Leaderboard dumped you on the global board, and you had to go looking for the board of the mode you just played. It now opens that mode's daily board.

Rumble and Dream Team matches now play out on a court by default. You can see who is at the net, who the setter is calling and where the ball lands. Plays and Feed are still one tap away.
Manage your team before and between matches: set your starting six and pick the play your setter runs, from Balanced to Feed the ace, Two pronged or Quick tempo.
Place picks in as many cells as you like, then lock them in together. Nothing is checked until you do. You get three lock ins a grid.
In Rumble and Dream Team you draft any three spikers, and you choose who plays opposite. I did this so teams come out more unique.
Dream Team and Rumble matches used to skip straight to the result if Reduce Motion was on. They now play point by point for everyone. S/o to Adrian C. for letting me know.
The Dream Team run has been redone to match Rumble, with a progress bar up top so you always know where you are in the run.

Six players sit on a wheel, five of them share something and the sixth does not. Call the odd one out. For example, five from Karasuno High and one from Nekoma High makes Kenma the answer. Nine rounds a day that get harder as you go: school first, then position, year and height, then the six profile stats. A wrong call only costs that round, so you are scored out of nine.

Every day one mode is worth twice the Rally Points, and it moves to a different mode the next day. The play page marks today's mode with a gold 2x on its card, and that mode's points table shows the doubled numbers before you start.

One player is hidden each day. Every guess comes back with a match percent built off their official profile: the six stats, team, position, height, school year and number. Guesses are unlimited, hints unlock at 8, 12 and 16, and fewer guesses earn more Rally Points.
Both screens now sit in the same dark panel every other mode uses, with a heading above the board and a short how to play that folds away by itself once you have finished a day. The playable tutorial is one tap inside it. The guess tiles have rounded corners, the column header is flat rather than frosted, and on a phone the table scrolls sideways with a fade on the right edge so you can see there is more of it. Hard Mode has the same look, with the three hidden columns called out under the heading.

Watching a match used to mean reading it, a line of text for every point going by one after the other. There is now a Plays view that shows the rally itself: the players who touched the ball laid out in order, a card each for the dig, the set and the spike, with a line underneath naming who did what. Both rosters sit either side with the server marked, and the box score below fills in as the points land. The line by line feed is still there on the Feed button, and whichever view you pick is remembered for your next match.
You play each of the other two schools in your group twice now, so four matches over six rounds instead of two. One bad set no longer ends your run: you can drop a match, win the other three and still go through. Four group winners and the two best runners up make the rumble, same as before.
The site was set in a hairline weight that looked faint on a big screen, and the small grey captions, table headers and footer lines were close to invisible on the dark panels. Everything is a proper weight and a readable grey now, and text steps up a size on wider screens. The play hub's section headings are drawn properly again as well.
Two crossword clues called Atsumu Miya Inarizaki's number 10. He wears number 7, and the clues say so now.

Time Attack was asking which team Eikichi Chigaya plays for and marking Tokonami High as the answer. He plays for Shinzen High. Fixed now. S/o to Ryan for reporting it.

Kazuma Numai was listed as an opposite hitter everywhere he appears. He is now updated to be an outside hitter. S/o JC for pointing this one out!